Bring your renders to life with the power of LookDev

Jump-start your career as a 3D LookDev Artist.

Gain hands-on expertise in industry-standard software, perfect your animation skills, and position yourself for professional success.

Start your journey towards professional excellence and financial independence today.

Required level: Intermediate

Who is this course for?

I'm glad you asked!

This course is specifically made to anyone that has a passion for 3D, which includes:

  • Graphic Designers

  • 3D Artists

  • Interior Designers

  • 3D Visualizers

  • Game Devs

  • VFX Artists

  • Artists in general

  • Hobbyists

This course is designed for anyone looking to enhance their 3D skills and advance their careers.

Course Requirements

Recommended Knowledge

  • Basic understanding of 3D

  • Basic understanding of Blender

Recommended Software

Recommended Requirements

  • Windows 11 (64-bit)

  • 16Gb Ram

  • RTX 3060 Video Card

  • Intel i7 (11th generation) Processor

Minimum Requirements

  • Windows 8.1 (64-bit)

  • 8Gb Ram

  • Gtx 1060 Video Card

  • Intel i5 (6th generation) Processor

What is inside

Module 1 - Introduction ↓

Welcome!

Where everything begins

Welcome to Module 1! Here, you'll explore the background of Charly Ayala, understand how to navigate our platform, and familiarize yourself with the hardware and software requirements. By the end, you'll have a clear picture of your starting point and where you'll be upon completing the course. Let's dive in and get started on this exciting journey!

  • 1.1 Welcome

  • 1.2 Who is Charly Ayala

  • 1.3 How to use our platform

  • 1.4 What do you need to start

  • 1.5 What to expect from this course

Module 2 - First Steps ↓

Jade's Statue Scene.

What does this button do?

Time for Module 2! Here, we'll dive into the world of Archviz, understanding its importance and examining real-life examples where it has been instrumental in significant projects. Join us as we explore further into Archviz and its practical applications.

  • 2.1 Setting up our scene

  • 2.2 The jade material

  • 2.3 Table material

  • 2.4 Camera settings and render

Module 3 - Modeling Basics ↓

Toy Room

Time for some action!

In Module 3, we dive into our tools. We'll learn what are the most used tools for 3D modeling and how to effectivly use them in our favor

  • 3.1 Understanding our scene

  • 3.2 Setting up lights

  • 3.3 Materials and textures

  • 3.4 Texturing the donnut toy

  • 3.5 Texturing ball and letter die

  • 3.6 Texturing wooden objects

  • 3.7 Texturing walls

  • 3.8 Texturing the floor

  • 3.9 Setting up camera and lights

  • 3.10 Volumetry and Particles

  • 3.11 Setting up the second scene

  • 3.12 Setting up the third scene

  • 3.13 Setting up the fourth scene

  • 3.14 Setting up the last scene

  • 3.15 Render settings and exports

Module 4 - The Non-Destructive Workflow ↓

The Creation of A.I.dam

Smart solutions for different problems

Module 4 is all about modifiers! We'll begin by learning what are modifiers and how they work. Then we will learn what each modifier do, and how to use them in creative ways to achieve great results

  • 4.1 Destructive vs Non-Destructive

  • 4.2 Vertex Groups

    Generate

    • 4.3 Array Modifier

    • 4.4 Bevel Modifier

    • 4.5 Boolean Modifier

    • 4.6 Build Modifier

    • 4.7 Decimate Modifier

    • 4.8 Edge Split Modifier

    • 4.9 Mask Modifier

    • 4.10 Mirror Modifier

    • 4.11 Multiresolution Modifier

    • 4.12 Remesh Modifier

    • 4.13 Screw Modifier

    • 4.14 Skin Modifier

    • 4.15 Solidify Modifier

    • 4.16 Subdivision Surface Modifier

    • 4.17 Triangulate Modifier

    • 4.18 Volume to Mesh Modifier

    • 4.19 Weld Modifier

    • 4.20 Wireframe Modifier

      Deform

    • 4.21 Armature Modifier

    • 4.22 Cast Modifier

    • 4.23 Curve Modifier

    • 4.24 Displace Modifier

    • 4.25 Hook Modifier

    • 4.26 Laplacian Deform Modifier

    • 4.27 Lattice Modifier

    • 4.28 Mesh Deform Modifier

    • 4.29 Shrinkwrap Modifier

    • 4.30 Simple Deform Modifier

    • 4.31 Smooth Modifier

    • 4.32 Smooth Corrective Modifier

    • 4.33 Smooth Laplacian Modifier

    • 4.34 Surface Deform Modifier

    • 4.35 Warp Modifier

    • 4.36 Wave Modifier

      Physics

    • 4.37 Explode Modifier

    • 4.38 Ocean Modifier

  • 4.39 Geometry Nodes

Module 5 - Scene Composition ↓

Sculpting

Let's build our Asset Library

Module 5 is where we kick off our asset library, construct our room, and put together our scene!

  • 5.1

Module 6 - Texturing and Shading ↓

Simulation

Time to deceive the untrained eye

Module 5 is where we kick off our asset library, construct our room, and put together our scene!

  • 6.1

The Instructor

Charly Ayala

Environment Artist/Motion Designer

Experienced Enviroment and Motion Graphics Artist with a strong creative and technical skill set. Proven track record of delivering compelling content. Proficient in a wide range of design and animation tools. Collaborated with a diverse clientele, from industry-leading corporations to creative agencies, including industry leaders and prestigious Brazilian public organizations. Specializes in 3D modeling, animation, rendering, 2D motion graphics, and video editing.

Clients

Rolex, History Channel, Verizon, Coca-Cola, Citizens Bank, Pizza Hut, LinkedIn, SC Johnson.

Testimonials

We are so grateful for the amazing photos that [photographer's name] took of our wedding day.

Jane Doe

[Photographer's name] is an incredibly talented photographer.

Jane Doe

FAQS

Do I need to know how to use a 3D software?

While it's not necessary, having some familiarity with Blender or other 3D software can be helpful. We'll cover the basics of Blender in the course, so you'll be able to understand and follow along with the instructions.

Can I use another 3D software besides blender?

Yes! The skills you gain in this course are applicable to any 3D modeling software. You'll just need to adjust to the specific features of your preferred software.

Can I use exact measurements in Blender?

Yes! In this course, we'll learn to create scenes at real-life scale. Blender lets us easily switch between Imperial (Inches, Feet, Miles) and Metric (Centimeters, Meters, Kilometers) systems.

For how long can I access my course?

LIFETIME ACCESS! Once you purchase a course, it's yours indefinitely. Watch and re-watch as often as you'd like, at your convenience. Plus, updates are included at no extra cost!

What should I do if I find out the course isn't for me?

No problem! We have a 14-day refund policy with no questions asked. If you buy a course and find it's not what you expected after watching a few classes, simply request a refund within 14 days of purchase.